The FictionMags Index
Index by Name: Page 3845
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Gardner, Martin (books) (chron.) (continued)
- * Counting Systems and the Relationship Between Numbers and the Real World, (ar) Scientific American September 1968
- * Cracker’s Parallel World, (pz) Isaac Asimov’s Science Fiction Magazine May 11 1981
- * Cram, Bynum and Quadraphage, (ar) Scientific American February 1974, as "Cram, Crosscram and Quadraphage: New Games Having Elusive Winning Strategies"
- * Cram, Crosscram and Quadraphage: New Games Having Elusive Winning Strategies, (ar) Scientific American February 1974
- * Crossing Numbers, (ar) Scientific American June 1973, as "Plotting the Crossing Number of Graphs"
- * Crossing Numbers on Phoebe, (pz) Isaac Asimov’s Science Fiction Magazine March 15 1982
- * Crunchy Wunchy’s First Case, (ss) The London Mystery Magazine #8, February/March 1951
- * The Császár Polyhedron, (ar) Scientific American May 1975, as "On the Remarkable Császár Polyhedron and Its Applications in Problem Solving"
- * Cube-Root Extraction and the Calendar Trick, or How to Cheat in Mathematics, (ar) Scientific American May 1967
- * Curious Figures Descended from the Möbius Band, Which Has Only One Side and One Edge, (ar) Scientific American June 1957
- * The Curious Magic of Anamorphic Art, (ar) Scientific American January 1975
- * Curious Maps, (ar) Scientific American November 1975, as "On Map Projections (With Special Reference to Some Inspired Ones)"
- * The Curious Mind of Allan Bloom, (br) Education and Society Spring 1988
- * Curious Properties of a Cycloid Curve, (ar) Scientific American July 1964
- * The Curious Properties of the Gray Code and How It Can Be Used to Solve Puzzles, (ar) Scientific American August 1972
- * Curious Topological Models, (ar) Scientific American June 1957, as "Curious Figures Descended from the Möbius Band, Which Has Only One Side and One Edge"
- * Curves of Constant Width, (ar) Scientific American February 1963, as "Curves of Constant Width, One of Which Makes It Possible to Drill Square Holes"
- * Curves of Constant Width, One of Which Makes It Possible to Drill Square Holes, (ar) Scientific American February 1963
- * Cutting Shapes Into N Congruent Parts, (ar) Scientific American July 1977, as "Cutting Things Into Equal Parts Leads Into Significant Areas of Mathematics"
- * Cutting Things Into Equal Parts Leads Into Significant Areas of Mathematics, (ar) Scientific American July 1977
- * Cyclic Numbers, (ar) Scientific American March 1970, as "Cyclic Numbers and Their Properties"
- * Cyclic Numbers and Their Properties, (ar) Scientific American March 1970
- * The Cycloid: Helen of Geometry, (ar) Scientific American July 1964, as "Curious Properties of a Cycloid Curve"
- * The Dance of the Jolly Green Digits, (pz) Isaac Asimov’s Science Fiction Magazine February 16 1981
- * The Defective Doyles, (pz) Isaac Asimov’s Science Fiction Magazine January/February 1978, as "The Case of the Defective Doyles"
- * The Demon and the Pentagram, (pz) Isaac Asimov’s Science Fiction Magazine February 1983
- * The Devil and the Trombone, (ss) The Record Changer May 1948
- * Dice, (ar) Scientific American November 1968, as "On the Ancient Lore of Dice and the Odds Against Making a Point"
- * Digital Roots, (ar) Scientific American July 1958, as "Some Diverting Tricks Which Involve the Concept of Numerical Congruence"
- * Dinner Guests, Schoolgirls, and Handcuffed Prisoners, (ar) Scientific American May 1980, as "What Unifies Dinner Guests, Strolling Schoolgirls and Handcuffed Prisoners?"
- * Diophantine Analysis and Fermat’s Last Theorem, (ar) Scientific American July 1970, as "Diophantine Analysis and the Problem of Fermat’s Legendary Last Theorem"
- * Diophantine Analysis and the Problem of Fermat’s Legendary Last Theorem, (ar) Scientific American July 1970
- * Dirac’s Scissors, (pz) Isaac Asimov’s Science Fiction Magazine November 1985
- * Directed Graphs and Cannibals, (ar) Scientific American March 1980, as "Graphs That Can Help Cannibals, Missionaries, Wolves, Goats and Cabbages Get There from Here"
- * A Discussion of Helical Structures, from Corkscrews to Dna Molecules, (ar) Scientific American June 1963
- * The Diverse Pleasures of Circles That Are Tangent to One Another, (ar) Scientific American January 1979
- * Diversions That Clarify Group Theory, Particularly by the Weaving of Braids, (ar) Scientific American December 1959
- * Diversions That Involve One of the Classic Conic Sections: the Ellipse, (ar) Scientific American February 1961
- * Diversions That Involve the Mathematical Constant “e”, (ar) Scientific American October 1961
- * Diversions Which Involve the Five Platonic Solids, (ar) Scientific American December 1958
- * Dr. Clodhopper’s Footsies, (ss) Esquire May 1948
- * Dr. Matrix Brings His Numerological Science to Bear on the Occult Powers of the Pyramid, (ar) Scientific American June 1974
- * Dr. Matrix (Calcutta), (ar) Scientific American November 1976, as "In Which Dm (Dr. Matrix) Is Revealed As the Guru of Pm (Pentagonal Meditation)"
- * Dr. Matrix (Chautauqua), (ar) Scientific American December 1978, as "Is It a Superintelligent Robot or Does Dr. Matrix Ride Again?"
- * Dr. Matrix (Chicago), (ar) Scientific American January 1964, as "Presenting the One and Only Dr. Matrix, Numerologist, in His Annual Performance"
- * Dr. Matrix (Clairvoyance Test), (ar) Scientific American August 1973, as "An Astounding Self-Test of Clairvoyance by Dr. Matrix"
- * Dr. Matrix Delivers a Talk on Acrostics, (ar) Scientific American January 1967
- * Dr. Matrix (Fifth Avenue), (ar) Scientific American January 1969, as "Dr. Matrix Gives His Explanation of Why Mr. Nixon Was Elected President"
- * Dr. Matrix Finds Numerological Wonders in the King James Bible, (ar) Scientific American September 1975
- * Dr. Matrix Gives His Explanation of Why Mr. Nixon Was Elected President, (ar) Scientific American January 1969
- * Dr. Matrix Goes to California to Apply Punk to Rock Study, (ar) Scientific American December 1977
- * Dr. Matrix (Honolulu), (ar) Scientific American January 1971, as "Lessons from Dr. Matrix in Chess and Numerology"
- * Dr. Matrix (Houston), (ar) Scientific American February 1972, as "Dr. Matrix Poses Some Heteroliteral Puzzles While Peddling Perpetual Motion in Houston"
- * Dr. Matrix (Istanbul), (ar) Scientific American September 1980, as "Dr. Matrix, Like Mr. Holmes, Comes to an Untimely and Mysterious End"
- * Dr. Matrix, Like Mr. Holmes, Comes to an Untimely and Mysterious End, (ar) Scientific American September 1980
- * Dr. Matrix (Los Angeles), (ar) Scientific American January 1961, as "In Which the Author Chats Again with Dr. Matrix, Numerologist Extraordinary"
- * Dr. Matrix (Miami Beach), (ar) Scientific American January 1965, as "Some Comments by Dr. Matrix on Symmetries and Reversals"
- * Dr. Matrix (Philadelphia), (ar) Scientific American January 1966, as "Dr. Matrix Returns, Now in the Guise of a Neo-Freudian Psychonumeranalyst"
- * Dr. Matrix Poses Some Heteroliteral Puzzles While Peddling Perpetual Motion in Houston, (ar) Scientific American February 1972
- * Dr. Matrix (Pyramid Lake), (ar) Scientific American June 1974, as "Dr. Matrix Brings His Numerological Science to Bear on the Occult Powers of the Pyramid"
- * Dr. Matrix Returns, Now in the Guise of a Neo-Freudian Psychonumeranalyst, (ar) Scientific American January 1966
- * Dr. Matrix (Sing Sing), (ar) Scientific American January 1963, as "The Author Pays His Annual Visit to Dr. Matrix, the Numerologist"
- * Dr. Matrix (Squaresville), (ar) Scientific American January 1968, as "The Beauties of the Square, As Expounded by Dr. Matrix to Rehabilitate the Hippie"
- * Dr. Matrix (Stanford), (ar) Scientific American December 1977, as "Dr. Matrix Goes to California to Apply Punk to Rock Study"
- * Dr. Matrix (The King James Bible), (ar) Scientific American September 1975, as "Dr. Matrix Finds Numerological Wonders in the King James Bible"
- * Dr. Matrix (The Moon), (ar) Scientific American October 1969, as "A Numeranalysis by Dr. Matrix of the Lunar Flight of Apollo 11"
- * Dr. Matrix (Wordsmith College), (ar) Scientific American January 1967, as "Dr. Matrix Delivers a Talk on Acrostics"
- * Dr. Moreau’s Momeaters, (pz) Isaac Asimov’s Science Fiction Magazine October 1982
- * The Doctors’ Dilemma, (pz) Isaac Asimov’s Science Fiction Magazine Spring 1977
- * Dodgem and Other Simple Games, (ar) Scientific American June 1975, as "Games of Strategy for Two Players: Star Nim, Meander, Dodgem and Rex"
- * Does Time Ever Stop? Can the Past Be Altered?, (ar) Scientific American March 1979, as "On Altering the Past, Delaying the Future and Other Ways of Tampering with Time"
- * Dollar Bills, (ar) Scientific American April 1968, as "Puzzles and Tricks with a Dollar Bill"
- * The Dome of Many Colors, (ss) The University of Kansas City Review Winter 1944
- * Dominoes, (ar) Scientific American December 1969, as "A Handful of Combinatorial Problems Based on Dominoes"
- * Double Acrostics, (ar) Scientific American September 1967, as "Double Acrostics, Stylized Victorian Ancestors of Today’s Crossword Puzzle"
- * Double Acrostics, Stylized Victorian Ancestors of Today’s Crossword Puzzle, (ar) Scientific American September 1967
- * Doughnuts: Linked and Knotted, (ar) Scientific American December 1972, as "Knotty Problems with a Two-Hole Torus"
- * Douglas Hofstadter’s Gödel, Escher, Bach, (ar) Scientific American July 1979, as "Douglas R. Hofstadter’s “Gödel, Escher, Bach”"
- * Douglas R. Hofstadter’s “Gödel, Escher, Bach”, (ar) Scientific American July 1979
- * Dracula Makes a Martini, (pz) Isaac Asimov’s Science Fiction Magazine September 1979
- * The Dragon Curve and Other Problems, (ar) Scientific American March 1967, as "An Array of Problems That Can Be Solved with Elementary Mathematical Techniques"
- * The Dybbuk and the Hexagram, (pz) Isaac Asimov’s Science Fiction Magazine November 1983
- * Eccentric Chess and Other Problems, (ar) Scientific American February 1970, as "Nine New Puzzles to Solve"
- * The Eerie Mathematical Art of Maurits C. Escher, (ar) Scientific American April 1966
- * Egyptian Fractions, (ar) Scientific American October 1978, as "Puzzles and Number-Theory Problems Arising from the Curious Fractions of Ancient Egypt"
- * Eight Problems, (ar) Scientific American February 1960, as "A Fifth Collection of “Brain-Teasers”"
- * Eight Problems, (ar) Scientific American February 1962, as "A Clutch of Diverting Problems"
- * The Eight Queens and Other Chessboard Diversions, (ar) Scientific American November 1962, as "Some Puzzles Based on Checkerboards"
- * Elegant Triangles, (ar) Scientific American June 1970, as "Elegant Triangle Theorems Not to Be Found in Euclid"
- * Elegant Triangle Theorems Not to Be Found in Euclid, (ar) Scientific American June 1970
- * Eleusis: The Induction Game, (ar) Scientific American June 1959, as "An Inductive Card Game"
- * Elevators, (ar) Scientific American February 1973, as "Up-And-Down Elevator Games and Piet Hein’s Mechanical Puzzles"
- * The Ellipse, (ar) Scientific American February 1961, as "Diversions That Involve One of the Classic Conic Sections: the Ellipse"
- * The Erasing of Philbert the Fudger, (pz) Isaac Asimov’s Science Fiction Magazine November 1979
- * Ettarre an Anagram?, (ar) Kalki #7, 1968 [Ref. James Branch Cabell]
- * Euclid’s Parallel Postulate and Its Modern Offspring, (ar) Scientific American October 1981
- * Euler’s Spoilers: the Discovery of an Order-10 Graeco-Latin Square, (ar) Scientific American November 1959, as "How Three Modern Mathematicians Disproved a Celebrated Conjecture of Leonhard Euler"
- * Everything, (ar) Scientific American May 1976, as "A Few Words About Everything There Was, Is and Ever Will Be"
- * Exploring Carter’s Crater, (pz) Isaac Asimov’s Science Fiction Magazine January 1979
- * The Explosion of Blabbage’s Oracle, (pz) Isaac Asimov’s Science Fiction Magazine August 1979
- * Extraordinary Nonperiodic Tiling That Enriches the Theory of Tiles, (ar) Scientific American January 1977
- * Extraterrestrial Communication, (ar) Scientific American August 1965, as "Thoughts on the Task of Communication with Intelligent Organisms on Other Worlds"
- * Factorial Oddities, (ar) Scientific American August 1967, as "In Which a Computer Prints Out Mammoth Polygonal Factorials"
- * Fallacies, (ar) Scientific American January 1958, as "A Collection of Tantalizing Fallacies of Mathematics"
- * The Fall of Flatbush Smith, (vi) Esquire September 1947
- * The Fantastic Combinations of John Conway’s New Solitaire Game “Life”, (ar) Scientific American October 1970
- * Fearful Symmetry, (br) The New York Review of Books December 3 1992
- * A Few Words About Everything There Was, Is and Ever Will Be, (ar) Scientific American May 1976
- * Fibonacci and Lucas Numbers, (ar) Scientific American March 1969, as "The Multiple Fascinations of the Fibonacci Sequence"
- * Fibonacci Bamboo, (pz) Isaac Asimov’s Science Fiction Magazine September 1983
- * Fiction About Life in Two Dimensions, (ar) Scientific American July 1962
- * A Fifth Collection of “Brain-Teasers”, (ar) Scientific American February 1960
- * Finger Arithmetic, (ar) Scientific American September 1968, as "Counting Systems and the Relationship Between Numbers and the Real World"
- * Fingers and Colors on Chromo, (pz) Isaac Asimov’s Science Fiction Magazine August 1982
- * First Answers, (ms) Science Fiction Puzzle Tales, Penguin, 1983
- * First Answers, (ms) Puzzles from Other Worlds, Oxford University Press, 1986
- * The Five Platonic Solids, (ar) Scientific American December 1958, as "Diversions Which Involve the Five Platonic Solids"
- * Flarp Flips a Fiver, (pz) Isaac Asimov’s Science Fiction Magazine March 1983
- * Flarp Flips Another Fiver, (pz) Isaac Asimov’s Science Fiction Magazine mid December 1985
- * Flatlands, (ar) Scientific American July 1962, as "Fiction About Life in Two Dimensions"
- * The Flip-Strip Sonnet, the Lipogram and Other Mad Modes of Wordplay, (ar) Scientific American February 1977
- * Flo’s Freudian Slips, (ss) Esquire October 1947
- * Foreword, (fw) Puzzles from Other Worlds, Oxford University Press, 1986
- * The Four-Color Map Theorem, (ar) Scientific American September 1960, as "The Celebrated Four-Color Map Problem of Topology"
- * Four Mathematical Diversions Involving Concepts of Topology, (ar) Scientific American October 1958
- * Fourth Answers, (ms) Puzzles from Other Worlds, Oxford University Press, 1986
- * Four Unusual Board Games, (ar) Scientific American October 1963, as "About Two New and Two Old Mathematical Board Games"
- * Fractal Music, Hypercards and More…: Mathematical Recreations from Scientific American, (W.H. Freeman & Co., 1992, nf)
- * Fractal Song, (pm) Star*Line March/April 1980
- * Free Will Revisited, with a Mind-Bending Prediction Paradox by William Newcomb, (ar) Scientific American July 1973
- * Freud, Fleiss, and Emma’s Nose, (ar) The Skeptical Inquirer Summer 1984
- * Freud’s Friend Wilhelm Fliess and His Theory of Male and Female Life Cycles, (ar) Scientific American July 1966
- * From Burrs to Berrocal, (ar) Scientific American January 1978, as "The Sculpture of Miguel Berrocal Can Be Taken Apart Like an Interlocking Mechanical Puzzle"
- * From Counting Votes to Making Votes Count: the Mathematics of Elections, (ar) Scientific American October 1980
- * From Rubber Ropes to Rolling Cubes, a Miscellany of Refreshing Problems, (ar) Scientific American March 1975
- * Fun and Serious Business with the Small Electronic Calculator, (ar) Scientific American July 1976
- * Fun with a Pocket Calculator, (ar) Scientific American July 1976, as "Fun and Serious Business with the Small Electronic Calculator"
- * Fun with Eggs, (ar) Scientific American April 1980, as "Fun with Eggs: Uncooked, Cooked and Mathematic"
- * Fun with Eggs: Uncooked, Cooked and Mathematic, (ar) Scientific American April 1980
- * Further Encounters with Touching Cubes, and the Paradoxes of Zeno As “Supertasks”, (ar) Scientific American December 1971
- * A Game in Which Standard Pieces Composed of Cubes Are Assembled Into Larger Forms, (ar) Scientific American September 1958
- * The Game of Halma, (ar) Scientific American October 1971, as "New Puzzles from the Game of Halma, the Noble Ancestor of Chinese Checkers"
- * The Game of Hex, (ar) Scientific American July 1957, as "Concerning the Game of Hex, Which May Be Played on the Tiles of the Bathroom Floor"
- * The Game of Life, Part I, (ar) Scientific American October 1970, as "The Fantastic Combinations of John Conway’s New Solitaire Game “Life”"
- * The Game of Life, Part II, (ar) Scientific American February 1971, as "On Cellular Automata, Self-Reproduction, the Garden of Eden and the Game “Life”"
- * The Game of Solitaire and Some Variations and Transformations, (ar) Scientific American June 1962
- * The Games and Puzzles of Lewis Carroll, (ar) Scientific American March 1960
- * Games of Strategy for Two Players: Star Nim, Meander, Dodgem and Rex, (ar) Scientific American June 1975
- * Game Theory, Guess It, Foxholes, (ar) Scientific American December 1967, as "Game Theory Is Applied (For a Change) to Games"
- * Game Theory Is Applied (For a Change) to Games, (ar) Scientific American December 1967
- * Gardner’s Whys, (br) The New York Review of Books December 8 1983, as by George Groth
- * Gauss’s Congruence Theory Was Mod As Early As 1801, (ar) Scientific American February 1981
- * Generalized Ticktacktoe, (ar) Scientific American April 1979, as "In Which Players of Tic-Tac-Toe Are Taught to Hunt Bigger Game"
- * Geometric Constructions with a Compass and a Straightedge, and Also with a Compass Alone, (ar) Scientific American September 1969
- * Geometric Dissections, (ar) Scientific American November 1961, as "Wherein Geometrical Figures Are Dissected to Make Other Figures"
- * Geometric Fallacies, (ar) Scientific American April 1971, as "Geometric Fallacies: Hidden Errors Pave the Road to Absurd Conclusions"
- * Geometric Fallacies: Hidden Errors Pave the Road to Absurd Conclusions, (ar) Scientific American April 1971
- * Georges Perec, (br) Dimensions v4 #3, 1989
- * G. Hovah’s Decision Paradox, (pz) Isaac Asimov’s Science Fiction Magazine November 1980
- * The Golden Galaxy, (ar) The Journal of Science-Fiction Fall 1951
- * Golomb’s Graceful Graphs, (ar) Scientific American March 1972, as "The Graceful Graphs of Solomon Golomb, or How to Number a Graph Parsimoniously"
- * The Gongs of Ganymede, (pz) Isaac Asimov’s Science Fiction Magazine December 21 1981
- * Good Dancing, Sailor!, (ss) The University of Kansas City Review Spring 1946
- * The Graceful Graphs of Solomon Golomb, or How to Number a Graph Parsimoniously, (ar) Scientific American March 1972
- * Graphs That Can Help Cannibals, Missionaries, Wolves, Goats and Cabbages Get There from Here, (ar) Scientific American March 1980
- * Graph Theory, (ar) Scientific American April 1964, as "Various Problems Based on Planar Graphs, or Sets of Vertices Connected by Edges"
- * Great Moments in Pseudoscience, (ar) Isaac Asimov’s Science Fiction Magazine July 1983
- * The Great Ring of Neptune, (pz) Isaac Asimov’s Science Fiction Magazine July/August 1978
- * Group Theory and Braids, (ar) Scientific American December 1959, as "Diversions That Clarify Group Theory, Particularly by the Weaving of Braids"
- * A Handful of Combinatorial Problems Based on Dominoes, (ar) Scientific American December 1969
- * The Helix, (ar) Scientific American June 1963, as "A Discussion of Helical Structures, from Corkscrews to Dna Molecules"
- * Henry Ernest Dudeney: England’s Greatest Puzzlist, (ar) Scientific American June 1958, as "About Henry Ernest Dudeney, a Brilliant Creator of Puzzles"
- * Hexaflexagons, (ar) Scientific American December 1956
- * Hexes and Stars, (ar) Scientific American July 1974, as "On the Patterns and the Unusual Properties of Figurate Numbers"
- * H.G. Wells in Russia, (ar) The Freeman May 1995 [Ref. H. G. Wells]
- * The Hierarchy of Infinities and the Problems It Spawns, (ar) Scientific American March 1966
- * Home Sweet Home, (pz) Isaac Asimov’s Science Fiction Magazine July 1982
- * The Horrible Horns [Monte Featherstone], (ss) The London Mystery Magazine #7, 1950
- * The Horse on the Escalator, (ss) Esquire October 1946
- * Hot or Cold, (pz) Science Puzzlers by Martin Gardner & Anthony Ravielli, Macmillan, 1960
- * House on Fire [Humpty Dumpty Junior], (ss) Humpty Dumpty’s Magazine for Little Children #220, September 1974
- * How Bagson Bagged a Board Game, (pz) Isaac Asimov’s Science Fiction Magazine May 1979
- * How Crock and Watkins Cracked a Code, (pz) Isaac Asimov’s Science Fiction Magazine December 1979
- * How Lavinia Finds a Room on University Avenue, and Other Geometric Problems, (ar) Scientific American April 1981
- * How Not to Talk About Mathematics, (br) The New York Review of Books
- * How Rectangles, Including Squares, Can Be Divided Into Squares of Unequal Size, (ar) Scientific American November 1958
- * How’s-That-Again Flanagan, (pz) Isaac Asimov’s Science Fiction Magazine February 1985
- * How the Absence of Anything Leads to Thoughts of Nothing, (ar) Scientific American February 1975
- * How Three Modern Mathematicians Disproved a Celebrated Conjecture of Leonhard Euler, (ar) Scientific American November 1959
- * How to Be a Psychic, Even if You Are a Horse or Some Other Animal, (ar) Scientific American May 1979
- * How to Build a Game-Learning Machine and Teach It to Play and Win, (ar) Scientific American March 1962
- * How to Cook a Puzzle, or Mathematical One-Uppery, (ar) Scientific American May 1966
- * How to Play Dominoes in Two and Three Dimensions, (ar) Scientific American March 1961
- * How to Remember Numbers by Mnemonic Devices Such as Cuff Links and Red Zebras, (ar) Scientific American October 1957
- * How to Solve Puzzles by Graphing the Rebounds of a Bouncing Ball, (ar) Scientific American September 1963
(continued)
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