The FictionMags Index
Index by Name: Page 3822
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[]Gardner, Lisa; pseudonym of Lisa Baumgartner (1971- ) (chron.)
- * Catch Me, (ex) Dutton, 2012
- * Conquering the Dreaded Synopsis:
* ___ Lecture One: The Market, (cl) Suspense Magazine February 2013
* ___ Lecture Two: The Query Letter, (cl) Suspense Magazine March 2013
* ___ Lecture Three: Synopsis Overview, (cl) Suspense Magazine April 2013
* ___ Lecture Four: Short Synopsis Examples, (cl) Suspense Magazine May 2013
* ___ Lecture Five: Creating a Strong Hook, (cl) Suspense Magazine June 2013
* ___ Lecture Six: Identifying Plot Points, (cl) Suspense Magazine July 2013
* ___ Lecture Seven: Short Synopsis Outlines, (cl) Suspense Magazine August 2013
* ___ Lecture Eight: The Long Synopsis, (cl) Suspense Magazine September/October 2013
* ___ Lecture Nine: Full Submission, (cl) Suspense Magazine November 2013
* ___ Lecture Ten: Final Summary of Submission Do’s and Don’ts, (cl) Suspense Magazine December 2013
- * Crash & Burn, (ex) Dutton, 2015
- * Creating a Strong Hook, (ar) Suspense Magazine June 2013
- * Final Summary of Submission Do’s and Don’ts, (ar) Suspense Magazine December 2013
- * Full Submission, (ar) Suspense Magazine November 2013
- * Identifying Plot Points, (ar) Suspense Magazine July 2013
- * The Laughing Buddha [Malachai Samuels; D. D. Warren] (with Melisse J. Shapiro), (nv) FaceOff ed. David Baldacci, Simon & Schuster, 2014, as by Lisa Gardner & M. J. Rose
- * The Long Synopsis, (ar) Suspense Magazine September/October 2013
- * The Market, (ar) Suspense Magazine February 2013
- * The Query Letter, (ar) Suspense Magazine March 2013
- * Short Synopsis Examples, (ar) Suspense Magazine May 2013
- * Short Synopsis Outlines, (ar) Suspense Magazine August 2013
- * Synopsis Overview, (ar) Suspense Magazine April 2013
- * Tips for Writing Success, (ar) The Strand Magazine #54, February/May 2018
- * Touch & Go, (ex) Suspense Magazine January 2013; to be published by Dutton in February 2013.
_____, [ref.]
[]Gardner, Martin (1914-2010); used pseudonyms George Groth & Rendrag Nitram (about) (books) (chron.)
- * 1984, (pz) Isaac Asimov’s Science Fiction Magazine December 1983
- * The Abacus, (ar) Scientific American January 1970, as "The Abacus: Primitive but Effective Digital Computer"
- * The Abacus: Primitive but Effective Digital Computer, (ar) Scientific American January 1970
- * About Henry Ernest Dudeney, a Brilliant Creator of Puzzles, (ar) Scientific American June 1958
- * About Left- and Right-Handedness, Mirror Images and Kindred Matters, (ar) Scientific American March 1958
- * About Mathematical Games That Are Played on Boards, (ar) Scientific American April 1960
- * About Mazes and How They Can Be Traversed, (ar) Scientific American January 1959
- * About Origami, the Japanese Art of Folding Objects out of Paper, (ar) Scientific American July 1959
- * About phi, an Irrational Number That Has Some Remarkable Geometrical Expressions, (ar) Scientific American August 1959
- * About Rectangling Rectangles, Parodying Poe and Many Another Pleasing Problem, (ar) Scientific American February 1979
- * About Tetraflexagons and Tetraflexagation, (ar) Scientific American May 1958
- * About the Remarkable Similarity Between the Icosian Game and the Tower of Hanoi, (ar) Scientific American May 1957
- * About Three Types of Spirals and How to Construct Them, (ar) Scientific American April 1962
- * About Two New and Two Old Mathematical Board Games, (ar) Scientific American October 1963
- * The Abstract Parabola Fits the Concrete World, (ar) Scientific American August 1981
- * An Adventure in Hyperspace at the Church of the Fourth Dimension, (ar) Scientific American January 1962
- * Advertising Premiums, (ar) Scientific American November 1971, as "Advertising Premiums to Beguile the Mind: Classics by Sam Loyd, Master Puzzle-Poser"
- * Advertising Premiums to Beguile the Mind: Classics by Sam Loyd, Master Puzzle-Poser, (ar) Scientific American November 1971
- * Again, How’s That Again?, (pz) Isaac Asimov’s Science Fiction Magazine February 1986
- * Aleph-Null and Aleph-One, (ar) Scientific American March 1966, as "The Hierarchy of Infinities and the Problems It Spawns"
- * Alephs and Supertasks, (ar) Scientific American March 1971, as "The Orders of Infinity, the Topological Nature of Dimension and “Supertasks”"
- * Alice in Beeland, (pz) Isaac Asimov’s Science Fiction Magazine March 1986
- * The Amazing Feats of Professional Mental Calculators, and Some Tricks of the Trade, (ar) Scientific American April 1967
- * Amazing Mathematical Card Tricks That Do Not Require Prestidigitation, (ar) Scientific American July 1972
- * The Anagram Game:
* ___ Ettarre an Anagram?, (cl) Kalki #7, 1968 [Ref. James Branch Cabell]
* ___ More About Mother, and Elsewhere, (cl) Kalki #5, 1967
- * Anamorphic Art, (ar) Scientific American January 1975, as "The Curious Magic of Anamorphic Art"
- * And He Built Another Crooked House, (pz) Isaac Asimov’s Science Fiction Magazine November 1982
- * Animal TTT, (pz) Isaac Asimov’s Science Fiction Magazine June 1985
- * Another Collection of “Brain-Teasers”, (ar) Scientific American May 1959
- * Antimagic at the Number Wall, (pz) Isaac Asimov’s Science Fiction Magazine September 28 1981
- * Antimatter, (vi) The Ambidexterous Universe by Martin Gardner, Basic Books, 1964
- * Around the Solar System, (pz) Isaac Asimov’s Science Fiction Magazine August 1984
- * An Array of Problems That Can Be Solved with Elementary Mathematical Techniques, (ar) Scientific American March 1967
- * An Array of Puzzles and Tricks, with a Few Traps for the Unwary, (ar) Scientific American August 1968
- * The Art of M. C. Escher, (ar) Scientific American April 1966, as "The Eerie Mathematical Art of Maurits C. Escher"
- * The Arts As Combinatorial Mathematics, or How to Compose Like Mozart with Dice, (ar) Scientific American December 1974
- * An Assortment of Maddening Puzzles, (ar) Scientific American February 1957
- * An Astounding Self-Test of Clairvoyance by Dr. Matrix, (ar) Scientific American August 1973
- * At the Feet of Karl Klodhopper, (ss) Esquire May 1948, as "Dr. Clodhopper’s Footsies"
- * The Author Pays His Annual Visit to Dr. Matrix, the Numerologist, (ar) Scientific American January 1963
- * Back from the Klondike and Other Problems, (ar) Scientific American October 1976, as "Combinatorial Problems, Some Old, Some New and All Newly Attacked by Computer"
- * The Backward Banana, (pz) Isaac Asimov’s Science Fiction Magazine July 1980
- * Backward Run Numbers, Letters, Words and Sentences Until Boggles the Mind, (ar) Scientific American August 1970
- * Bacon’s Cipher, (ar) Scientific American November 1972, as "On the Practical Uses and Bizarre Abuses of Sir Francis Bacon’s Biliteral Cipher"
- * The Bagel Heads Home, (pz) Isaac Asimov’s Science Fiction Magazine January 19 1981
- * The Balls of Aleph-Null Inn, (pz) Isaac Asimov’s Science Fiction Magazine August 3 1981
- * The Barbers of Barberpolia, (pz) Isaac Asimov’s Science Fiction Magazine December 1984
- * Bar Bets on the Bagel, (pz) Isaac Asimov’s Science Fiction Magazine April 1985
- * The Beauties of the Square, As Expounded by Dr. Matrix to Rehabilitate the Hippie, (ar) Scientific American January 1968
- * The Bells: Versatile Numbers That Can Count Partitions of a Set, Primes and Even Rhymes, (ar) Scientific American May 1978
- * Beyond Cultural Relativism, (ar) Ethics October 1950
- * The Binary Gray Code, (ar) Scientific American August 1972, as "The Curious Properties of the Gray Code and How It Can Be Used to Solve Puzzles"
- * The Binary System, (ar) Scientific American December 1960, as "Some Recreations Involving the Binary Number System"
- * A Bit of Foolishness for April Fools’ Day, (ar) Scientific American April 1963
- * Blabbage’s Decision Paradox, (pz) Isaac Asimov’s Science Fiction Magazine November 1980, as "G. Hovah’s Decision Paradox"
- * The Black Hole of Cal Cutter, (pz) Isaac Asimov’s Science Fiction Magazine October 1984
- * Block Packing, (ar) Scientific American February 1976, as "Some Elegant Brick-Packing Problems, and a New Order-7 Perfect Magic Cube"
- * The Blue Birthmark, (vi) Hence July 1948
- * Blues in the Night, (pz) Isaac Asimov’s Science Fiction Magazine January 1986
- * Board Games, (ar) Scientific American April 1960, as "About Mathematical Games That Are Played on Boards"
- * Boolean Algebra, (ar) Scientific American February 1969, as "Boolean Algebra, Venn Diagrams and the Propositional Calculus"
- * Boolean Algebra, Venn Diagrams and the Propositional Calculus, (ar) Scientific American February 1969
- * Bouncing Balls in Polygons and Polyhedrons, (ar) Scientific American September 1963, as "How to Solve Puzzles by Graphing the Rebounds of a Bouncing Ball"
- * Bouncing Superballs, (pz) Isaac Asimov’s Science Fiction Magazine April 1983
- * “Brain-Teasers” That Involve Formal Logic, (ar) Scientific American February 1959
- * A Breakthrough in Magic Squares, and the First Perfect Magic Cube, (ar) Scientific American January 1976
- * Bridg-It and Other Games, (ar) Scientific American July 1961, as "Some Diverting Mathematical Board Games"
- * Bulgarian Solitaire and Other Seemingly Endless Tasks, (ar) Scientific American August 1983, as "Tasks You Cannot Help Finishing No Matter How Hard You Try to Block Finishing Them"
- * Bull’s Eyes and Pratfalls, (pz) Isaac Asimov’s Science Fiction Magazine December 1985
- * Calculating Prodigies, (ar) Scientific American April 1967, as "The Amazing Feats of Professional Mental Calculators, and Some Tricks of the Trade"
- * The Calculating Rods of John Napier, the Eccentric Father of the Logarithm, (ar) Scientific American March 1973
- * The Calculus of Finite Differences, (ar) Scientific American August 1961, as "Some Entertainments That Involve the Calculus of Finite Differences"
- * Can Machines Think?, (ar) Scientific American June 1971, as "The Turing Game and the Question It Presents: Can a Computer Think?"
- * Can the Shuffling of Cards (And Other Apparently Random Events) Be Reversed?, (ar) Scientific American October 1966
- * Can Time Stop? The Past Change?, (ar) Scientific American March 1979
- * Captain Tittlebaum’s Test, (pz) Isaac Asimov’s Science Fiction Magazine February 1979
- * The Capture of the Monster: a Mathematical Group with a Ridiculous Number of Elements, (ar) Scientific American June 1980
- * Card Shuffles, (ar) Scientific American October 1966, as "Can the Shuffling of Cards (And Other Apparently Random Events) Be Reversed?"
- * The Case of the Defective Doyles, (pz) Isaac Asimov’s Science Fiction Magazine January/February 1978
- * Casting a Net on a Checkerboard and Other Puzzles of the Forest , (ar) Scientific American June 1986
- * The Castrati of Womensa, (pz) Isaac Asimov’s Science Fiction Magazine mid December 1983
- * Catalan Numbers, (ar) Scientific American June 1976, as "Catalan Numbers: an Integer Sequence That Materializes in Unexpected Places"
- * Catalan Numbers: an Integer Sequence That Materializes in Unexpected Places, (ar) Scientific American June 1976
- * Catch the BEM, (pz) Isaac Asimov’s Science Fiction Magazine May 1985
- * The Caterpillar who Tried to Fly, (ss) Humpty Dumpty’s Magazine for Little Children #246, March 1977
- * The Celebrated Four-Color Map Problem of Topology, (ar) Scientific American September 1960
- * Chaitin’s Omega, (ar) Scientific American November 1979, as "The Random Number Omega Bids Fair to Hold the Mysteries of the Universe"
- * Challenging Chess Tasks for Puzzle Buffs and Answers to the Recreational Problems, (ar) Scientific American May 1972
- * Charles Addams’ Skier and Other Problems, (ar) Scientific American April 1972, as "A Topological Problem with a Fresh Twist, and Eight Other New Recreational Puzzles"
- * Charles Sanders Peirce, (ar) Scientific American July 1978, as "On Charles Sanders Peirce: Philosopher and Gamesman"
- * Checker Recreations, (ar) Scientific American January 1980, as "Checkers, a Game That Can Be More Interesting Than One Might Think"
- * Checkers, a Game That Can Be More Interesting Than One Might Think, (ar) Scientific American January 1980
- * Chess by Ray and Smull, (pz) Isaac Asimov’s Science Fiction Magazine March 16 1981
- * Chess Problems on a Higher Plane, Including Mirror Images, Rotations and the Superqueen, (ar) Scientific American June 1979
- * Chess Tasks, (ar) Scientific American May 1972, as "Challenging Chess Tasks for Puzzle Buffs and Answers to the Recreational Problems"
- * Chicago Magic Convention, (ar) Scientific American August 1962, as "A Variety of Diverting Tricks Collected at a Fictitious Convention of Magicians"
- * The Church of the Fourth Dimension, (ar) Scientific American January 1962, as "An Adventure in Hyperspace at the Church of the Fourth Dimension"
- * Circles and Spheres, and How They Kiss and Pack, (ar) Scientific American May 1968
- * Close Encounters of the Third Kind, (mr) The New York Review of Books January 26 1978
- * A Clutch of Diverting Problems, (ar) Scientific American February 1962
- * The Cocktail Cherry and Other Problems, (ar) Scientific American November 1967, as "A Mixed Bag of Logical and Illogical Problems to Solve"
- * Coincidence, (ar) Scientific American October 1972, as "Why the Long Arm of Coincidence Is Usually Not As Long As It Seems"
- * Coleridge and “The Ancient Mariner”, (ar) The Annotated Ancient Mariner by Samuel Taylor Coleridge, Clarkson Potter, 1965
- * Coleridge’s Apples and Eight Other Problems, (ar) Scientific American March 1965, as "A New Group of Short Problems"
- * A Collection of Puzzles Involving Numbers, Logic, and Probability, (ar) Scientific American October 1962
- * A Collection of Short Problems and More Talk of Prime Numbers, (ar) Scientific American June 1964
- * A Collection of Tantalizing Fallacies of Mathematics, (ar) Scientific American January 1958
- * Colored Triangles and Cubes, (ar) Scientific American October 1968, as "Macmahon’s Color Triangles and the Joys of Fitting Them Together"
- * The Coloring of Unusual Maps Leads Into Uncharted Territory, (ar) Scientific American February 1980
- * The Combinatorial Basis of the “I Ching,” the Chinese Book of Divination and Wisdom, (ar) Scientific American January 1974
- * Combinatorial Card Problems, (ar) Scientific American November 1974, as "Some New and Dramatic Demonstrations of Number Theorems with Playing Cards"
- * Combinatorial Possibilities in a Pack of Shuffled Cards, (ar) Scientific American June 1968
- * Combinatorial Problems Involving Tree Graphs and Forests of Trees, (ar) Scientific American February 1968
- * Combinatorial Problems, Some Old, Some New and All Newly Attacked by Computer, (ar) Scientific American October 1976
- * The Combinatorial Richness of Folding a Piece of Paper, (ar) Scientific American May 1971
- * Combinatorial Theory, (ar) Scientific American August 1963, as "Permutations and Paradoxes in Combinatorial Mathematics"
- * The Combinatorics of Paper Folding, (ar) Scientific American May 1971, as "The Combinatorial Richness of Folding a Piece of Paper"
- * Commentary, (ms) Isaac Asimov’s Science Fiction Magazine December 1982
- * The Computer as Scientist, (ar) Discover June 1983
- * Computers Near the Threshold?, (ar) Mysteries of Life and the Universe ed. William H. Shore, Harcourt Brace, 1992
- * The Concept of Negative Numbers and the Difficulty of Grasping It, (ar) Scientific American June 1977
- * Concerning Mechanical Puzzles, and How an Enthusiast Has Collected 2,000 of Them, (ar) Scientific American September 1959
- * Concerning Several Magic Tricks Based on Mathematical Principles, (ar) Scientific American August 1964
- * Concerning the Celebrated Puzzle of Five Sailors, a Monkey and a Pile of Coconuts, (ar) Scientific American April 1958
- * Concerning the Diversions in a New Book on Geometry, (ar) Scientific American April 1961
- * Concerning the Game of Hex, Which May Be Played on the Tiles of the Bathroom Floor, (ar) Scientific American July 1957
- * Concerning the Game of Nim and Its Mathematical Analysis, (ar) Scientific American February 1958
- * Concerning the Properties of Various Magic Squares, (ar) Scientific American March 1959
- * Concerning Various Card Tricks with a Mathematical Message, (ar) Scientific American September 1957
- * The Conspicuous Turtle [Monte Featherstone], (ss) Esquire April 1947
- * Conway’s Surreal Numbers, (ar) Scientific American September 1976, as "John Horton Conway’s Book Covers an Infinity of Games"
- * Cooks and Quibble-Cooks, (ar) Scientific American May 1966, as "How to Cook a Puzzle, or Mathematical One-Uppery"
- * Cornering a Queen Leads Unexpectedly Into Corners of the Theory of Numbers, (ar) Scientific American March 1977
- * Count Dracula, Alice, Portia and Many Others Consider Various Twists of Logic, (ar) Scientific American March 1978
(continued)
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