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Warfare between humanity and the Veitch had been going on
for hundreds of years with no end in sight. When humans captured the planet
Heidra they found themselves in control of a world with three contending
species scrapping over its barren lands. One was the Veitch refugees, one
the semi-civilized natives, and one a race of barbaric nomads. For the human
adventurer Remy it was the last that made his first troubles.
For Remy's destination was the uncovering of a lost military installation of a prehistoric galactic race. Assisting him was a newly created genetic-construct warrior, an optiman. Super-human, sterile but highly intelligent, optimen could tip the scales in the cosmic conflict if they worked out as planned. Three-way wargaming is difficult at best, but the unknown factors of the optimen could make it dangerously unpredictable to all sides. Cover by Michael Mariano. Published by DAW in October 1980 (as Optiman). Dedicated to David Pringle. |
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'The humans and the Veich had been at war now for six-hundred
years - since the Twenty-Second Century in terms of Earth's calendar.
I ts beginnings had been forgotten and there seemed no prospect of an end...' From the creator of the saga of the Hooded Swan comes a fearsome vision of a futureworlds at war... Cover art by Ian Miller. Published by Pan in July 1981 (as War Games). |
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Throughout the centuries that have passed since humans first ventured into interstellar space, they have been at war with the alien Veich. The human race has, in consequence, been fully militarized, its educational system being a form of military training--which includes, among other disciplines, the elimination of fear from the human psyche. Attitudes to the war have, however, been colored by the gradual discovery of relics revealing that it is echoing an earlier interstellar conflict whose antagonists have completely disappeared, victors and vanquished alike. On a neglected continent of an unimportant world, ex-sergeant Remy and other human and Veich deserters have joined forces to form a mercenary company that places its expert skills at the disposal of the dominant indigenes. This refuge from the greater war is, however, disrupted when archeologists on another world discover evidence that there might be significant relics of the earlier war buried in the inhospitable heart of the continent, where barbarian tribes are currently massing for a religious war. Remy has no alternative but to revert to working for his own race, knowing that whatever he enables them to find, or even if they find nothing at all, his own life will be in grave peril, and that nothing will ever be the same again.... Great military SF! Published by Wildside Press in March 2012 (as War Games). |
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Throughout the centuries that have passed since humans first ventured into interstellar space, they have been at war with the alien Veich. The human race has, in consequence, been fully militarized, its educational system being a form of military trainingwhich includes, among other disciplines, the elimination of fear from the human psyche. Attitudes to the war have, however, been colored by the gradual discovery of relics revealing that it is echoing an earlier interstellar conflict whose antagonists have completely disappeared, victors and vanquished alike. On a neglected continent of an unimportant world, ex-sergeant Remy and other human and Veich deserters have joined forces to form a mercenary company that places its expert skills at the disposal of the dominant indigenes. This refuge from the greater war is, however, disrupted when archeologists on another world discover evidence that there might be significant relics of the earlier war buried in the inhospitable heart of the continent, where barbarian tribes are currently massing for a religious war. Remy has no alternative but to revert to working for his own race, knowing that whatever he enables them to find, or even if they find nothing at all, his own life will be in grave peril, and that nothing will ever be the same again . Published by Orion (ebook) in October 2018 (as War Games). |
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Translated into Polish as: Gry Wojenne. |
Review by Ian BraidwoodCast of Characters: This is a favourite from a long time ago and one which has stood the test of time. There's nothing deeply spiritual about it, it's just a no-nonsense adventure. The story follows Remy, a mercenary hired to assassinate Belle Yella, an er'kresha spiritual leader come warlord, before he can incite the er'kresha into full-scale revolt. Remy heads out into the desert, where he comes across an archaeological expedition in search of an ancient Mapirene base, led by Colonel Cesar Scapaccio. Since the two groups are going in the same direction and there's safety in numbers, they join forces. In this universe, humans are at war with the Veich. All the intelligent races are so alike that there's speculation about a mysterious race of seeders and whether they programmed war into us. If so, then are Humans and Veich are destined to recapitulate the history of the long-dead Mapirenes and Cascarenes by pounding each other into oblivion, or can they avoid their fate? The question Remy has to answer is, why is an archaeological expedition led by a high ranking military officer and what does Andros the optiman stand to gain? |
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The Brian Stableford Website |
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